Investigating the impacts of design on the journalistic process

Investigating the impacts of design on the journalistic process

brief

Pitch is a design kit that provides journalists with a more structured method for brainstorming story ideas. I created this card deck for my directed study to answer the question of what it means to think like a designer as a non-designer. I analyzed various design kits and synthesized them with user research surrounding the pitch-identifying habits of journalists, creating a deck of cards with different prompts, games, and ideas to spark story ideas.

context

Directed Study at Northeastern University — Fall 2024

tools and methods

  • Research & Synthesis
  • Usability Testing
  • Web Development
  • Design Kits

team

Zach Marino — Creator

timeline

14 weeks

insights

The current media landscape prioritizes papers of interest as opposed to papers of record. Part of the user journey to be "relentlessly interesting" is to think of interesting pitches. Some journalists have a "sixth sense" for this, while others don't. I needed to create a solution that would support journalists in building that sixth sense, rather than doing it for them. I can achieve that through managing the cognitive load required to develop a pitch.

deliverables

I created a deck of cards that can be used solo or in a group to think of story ideas. At the conclusion of the project, I scaffolded a website in a week to share the cards digitally for free. There are three card categories: games, prompts, and topics. Game cards are solo or group activities to generate ideas. Prompt cards are questions to kick off brainstorming. And topic cards are "evergreen" article topics with included examples.

pitch website

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final report

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